In a recent issue of Hypergrid Business there appeared an article talking about grids offering larger regions at no additional cost. HB quotes one of the grid owners:
"“We don’t raise the price as long as they don’t need to scale the server resources,” he said. This means that long as region renters continue to have the same amount of prims, scripts and other content, the land that this content sits on can be expanded at no additional cost."
An expanded region means the same prim count and resources are applied to the region... but the land itself is expanded in size. The popular configurations seem to be 512x512 and 768x768. There are many advantages to this (credit: some of this borrowed from Hypergrid Busienss ):
More room for scenery
More "elbow room", encouraging exploration.
More realistic land feel (we don't feel like we're living on a postage stamp)
Greater realistic simulation-- land space rather than builds being crowded together.
This was recently discussed in an Inworldz forum, and at least for the current time discarded. Yet when the "competition" begins such process... such a step may be inevitable (somewhat like mesh, which was practically forced on Inworldz due to a mesh adoption by Second Life).
This is something I perceive as an essential trend of Virtual Reality future. So thought I'd post it here as an "item of note" for consideration.