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I have read comments on other Grids here. I wonder if anyone has visited the Great Canadian Grid and what you think of it?

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Comment by Wayfinder Wishbringer on October 23, 2016 at 4:41pm

Sorry I'm getting back so late on this.  For some reason the system didn't notify me of a new post.  Must be gremlins.

I've visited Great Canadian as well as a number of other OpenSim-based grids.  They're very similar to one another, but none can claim the power and reliability of Inworldz.   If they could I'd be honest and say so... but the truth is Inworldz has put a lot of time and effort into their grid and despite the bugs (which exist on every grid, including SL)... Inworldz is still the best. 

Two things I have read about GCG that I'm not crazy about:

1) Limited stability and backup.   It is apparently run on a private sever system rather than a professional server service, which means it's far more liable to crashes without backup (we saw that happen on OSgrid, to the great detriment not only of that grid but the OpenSim project in general).

2) Last I heard the grid manager plans on only allowing about 800 or so sims on GCG, which means it will reach a maximum population and then stop growing.   I've learned from experience that a grid that stops growing becomes stagnant in other areas as well, especially in an economy-based grid.

Comment by Jen Dyer on October 24, 2016 at 6:34am
Thank you so much, Wishbringer. That is so enlightening. I have set down tentative roots in both worlds and now I am at least prepared for what is ahead and where I need to develop my interests. What saddens me at present is that there are few Europeans around in either worlds in my time..and that is also the case in SL too. It gets lonesome where ever I go.
Comment by Wayfinder Wishbringer on October 24, 2016 at 9:59am

I surely understand that Jen.  Sadly the virtual worlds everywhere have reached a point of stagnation.  I believe this is due to several things:

* The excessive complexity of the viewer which makes it very difficult to get started

* Bugs that should have been eliminated long ago (how many years has SL-style VR been online?)

* Bad implementation of things such as mesh

* Texture and cache issues (still)

* Poor marketing

* Poorly conceptualized "welcome" areas

* Just not as much fun as other online activities.  Requires too much thinking just to engage in everyday activities.   We have to remember:  the most popular game on the market is still simple, everyday solitaire.  And Minesweeper-- which is far less complex than SL-- was a smashing success. :D

On the other hand, these worlds are rather unique and have potential.  Will they ever live up to that potential?   After all this time, I doubt it.  But of the VR worlds existing (and I've checked lots and lots of them)... Inworldz and Second Life still stand heads and tails above the rest.  Inworldz because of its technology and performance and (compared to SL) low cost, and SL due to its population and variety.  (SL is still by far the most fun place to shop.)  OSgrid and other OpenSim systems have two main advantages:  large region sizes and prices within the average person's pocketbook.  However they're buggy and lag badly.   So all platforms have their pros and cons.

Comment by Jen Dyer on October 25, 2016 at 5:59am

Thank you again, Wishbringer. I wonder if you would mind if I asked you about SL's new project Sansar? My friends. who own sims in Sl and are finding payments hard going,  are in a quandry about it and wonder what future there is for them in SL. Their sims are beautiful and they are reluctant to start over in another world but wonder if it is worth all the effort to continue when something new is round the corner. 

Comment by Wayfinder Wishbringer on October 25, 2016 at 1:07pm

I haven't heard of Sansar.   As far as whether SL is worth it or not... Elf Clan left SL about 6 years ago and never looked back.   Imo they're over-priced, badly-coded, and care more about their profit line than they do customer welfare.  

Their regions fees are the monthly cost of buying a new car.  

Their system is stagnating and even declining in user numbers.  To this day they still have 2D texture loading problems and cache issues.  They have a very bad reputation both with the media and computer community and have lost literally millions of users... tens of thousands of them leaving in anger.

In my opinion SL is overpriced, under-powered and customer-unfriendly.   I'm no seer... but the history and trend-line of the system shows zero potential for future growth and all likelihood of eventually being abandoned by Linden Lab for something they consider more profitable.  Hard to tell what the future will bring, but at this time it seems SL's glory-days are long past.

Comment by Jen Dyer on October 25, 2016 at 11:26pm
Many thanks, Wishbringer. you have been most helpful and enlightening. Best wishes.
Comment by Wayfinder Wishbringer on October 26, 2016 at 1:44am

Always glad to help. 

Comment by Wayfinder Wishbringer on October 26, 2016 at 2:10am

I Googled Sansar and after half an hour of reading and watching videos, came away very unimpressed.  I tried going in with an unbiased view... but what I found was typical Linden Lab hype and very little in the way of specifics.   Linden Lab claims a better platform but doesn't state how, they talk about scalability but then relate that to people being able to buy furniture and use it anywhere (what, we can't do that on SL already?).   The whole thing seemed like just another LL song and dance, with the only obvious thing coming out of it being two items:

1) They will charge less for land (tens of dollars instead of hundreds-- and yes, we saw such claims before with the OpenSpace sim fiasco)

2) They will get their primary income from the marketplace (ie, soak merchants for a percentage of sales... and I expect that percentage to be high.  We'll see.)

General impression:   Second Life is failing, we're going to try something off the cuff again to see if we can pull it out of the crapper.   Seriously, I saw nothing in the news releases, nothing in the videos, and nothing in the interviews that would make me believe Linden Lab is producing anything new, different or interesting. 

They're right on schedule, as always.   Announcing release in 2016, that has already been changed to "sometime next year".  

I wouldn't recommend anyone holding their breath.   My guess:  their land sales will be as pricey as possible within their "tens of dollars" quote (and likely to increase once they've hooked new users in to their platform), their fees for sellers will be high, the platform will still be super-buggy and laggy, and people will quickly become disillusioned with the entire mess.

I'm feel pretty secure in that prediction.  But of course only time (and reality outside of LL hype) will tell.

Comment by Jen Dyer on October 26, 2016 at 2:16am

Thanks again, Wishbringer... I also saw the video but, not being technical, did not really understand it. I fear that if it is more superior to SL... if... that my computer won't stand up to it anyway. Best wishes and thank you again. 

Comment by Balpien Hammerer on January 8, 2017 at 4:05pm

Suilaid meneg mellyn!

I have been traveling virtually, visiting different virtual worlds.

So, GCG: it was nice for quite some time, but it is OpenSim 0.8x with all the issues related to that system. Overall the owner kept GCG going fairly well. He even moved the simulator (region) servers off of home computers to a commercial service. But, his technical person left and so GCG started to develop deferred maintenance issues. This problem plagues many smaller OpenSim grids because the revenue derived from operating a small grid is far too low to pay anyone for needed services. Whether it is lack or backups, or asset/inventory servers start to clog up, it takes staff to keep things running smoothly. When your tech staff leaves, it becomes a huge problem.

Places like Sansar and HIgh Fidelity are next generation virtual worlds. They have moved to high end rendering, advanced avatar modelling, cloth physics (nice to have clothes drape instead of pass through your body), etc. These worlds require creators have a firm understanding in 3D modelling, advanced programming, and other high end skills. For now these worlds seem to cater to the high end game makers and designers. They expect people to set up a lot of the required infrastructure, and so they cater to companies that intend to build worlds and then bring their followers into it. So, they are more virtual world platforms rather than an actual virtual world ready to go.

Sansar is high priced, onerous TOS. I personally will steer clear of it. High Fidelity is an OpenSource based system, and though the codebase is free, you are expected to build everything else. It's pretty cool but still in a late alpha state. I hang out there a bit but then I am an early adopter on these things.

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