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...were invented by Wynx Whiplash, Kage seraph and Noramyr Gullwing. Since that time many

merchants have created various forms of Tinies.  Tinies are characterized by three things:

1) Their form
2) Their type
3) Their nature

FORM. Tinies are made by distoring bodies, folding the abdomen, arms, legs feet and hands to
make them as small as possible. Special animations are used to enable walking, running and
other movement. Tinies are a genre all their own.

TYPE. Tinies can be of several types. While most tend to be small animals, tinies can also include
dwagons, mechs, chibi and a variety of other creatures. Small animals can either be baby in form
(such as baby bears, puppies, kittens, piglets etc), they can also be adult small animals such as
otter, ferrets, cats, rabbits and more.

NATURE. Tinies are nutz. I mean absolutely, bald-faced, play-in-the-mud looney. Think your "inner
child" and then crank that up a few dozen notches.

I could say more about tinies, but I think it best to refer to an article which I'm told is considered
fairly definitive of the genre. To learn more about tinies:

I am by no means the authority on merfolk, but I can relate how they have appeared in Elf Clan.

"Mer" as a term refers generally to half-human, half-fish (generally the top half is human, but that is
flexible). The fish part can be scaled, shark, dolphin, whale, octopus, lobster or just about any
aquatic creature.

Mer of course live primarily underwater, although in most instances they can magically turn their
bottom half human and walk upon the land (they can do so at will, with no difficulty). On land, mer
often appear to be fae in form (without the wings), but will almost always bear signs of the sea
(green seaweed hair, scales at places on their skin, or sea-themed dress and jewelry). Their skin
is quite often pastel blue or green in shade, although such can vary widely.

Most mer have limited magic, mainly in the ability to speak to, understand and command all
aquatic creatures. Some however can exercise very intense power over water or anything water /
sea / ocean related, exceeding even the Fae and Elven in control of water-based magic. The most
powerful of Mer can create a monsoon or tidal wave.

In historical myth, others, such as sirens, are potentially dangerous or even deadly man-eaters
(fortunately we have no such in Elf Clan). In Elf Clan all of our mer are easy-going and friendly and
often come out on the land to visit with friends. While mer of legend are often nude, Elf Clan mer
(in deference to our G rated theme) will always wear at the very least ample sea-shell covering,
some even wearing entire corsets or clothing. Elf Clan mer tend to enjoy ornate decoration,
especially in their hair.

Mer prefer to live underwater, usually in ornate abodes or even castles. Almost everything in their
lives is sea / ocean themed, from their appearance to their jewelry to their property. A mer will tend
to have a large clamshell to hold valuables rather than a treasure chest. Their bed will be in a huge
oyster or clam shell. Water theme permeates everything mer. Mer tend to be rather rare... mainly
due to the nature of our VR environment (most of our members are land based, and we are a
rather social group). So it's a rare individual that chooses to play mer as a primary role... although
Eldar Peter Lioncourt has been working overtime to make mer feel more welcome in Inworldz.
Still, those who take a mer role will likely find most of their time spent in leg form, on land, with dips
into the water only when they can no longer handle the dryness of the air.

In Elf Clan, dwarves are close friends of the Elven (as is the case with the Orcs). Dwarves are
pretty much as crude, lewd and rough as the Orcs (within our G rated theme). However they are far
more intelligent, being extremely skilled in mining and metalworking. They make the finest swords
in creation. A dwarven sword enhanced by Elven magic is a powerful and rare weapon indeed.

Conceptually, the Elven are entranced with Dwarven metalwork, recognizing the skill and beauty.
Elves acquire dwarven-mined Mithril silver... the finest metal on the planet (far, far more valuable
than gold). As light as dust and far stronger than steel, mithril armor is the choice of Elven leaders.
Dwarven steel is no less desired, for while Mithril is scarce and expensive, Dwarven steel is more
obtainable. No steel beats Dwarven steel.

Dwarves are short and stout, but not as short as most people think, averaging 4 to 5 ft in height.
Dwarves cannot swim (they are too stout to float) and are deathly afraid of water. They wear heavy,
thick armor, which to their strong, intertwined muscles is as light as a feather. Dwarves are as
strong as an Orc. They do not move quickly, but their movements are precise and full of power. A
Dwarf with a battle axe or hammer (their preferred weapons) is a terrifying foe.

Dwarven women have beards, varying as widely as hairstyles vary among other races. Many like
to braid their beard hair or decorate it with beads. Dwarven men consider such beards quite
lovely; indeed, a woman without a beard to a dwarf is considered more of a girl and not all that
attractive. The exception are elven maidens, whom the dwarves find so beautiful as to be
astounding. But dwarves view such with the utmost respect... and prefer to stick to their own when
choosing a mate. For while Elven have an unearthly beauty, they are considered far too "fragile" to
make good Dwarven wives.

Few of our members play a regular dwarf, since they are by nature smaller and less physically
appealing to most virtual players. But those who do play dwarves usually do so with incredible
detail and richness of character.

Dwarves have very limited magic, but what they have is powerful. They can use magic to fire their
forges, to enhance their weapons, and dig their mines. Most other magic they really don't care
about, preferring a good, sharp axe to a magic spell when in a fight.

Hobbits are quite a bit smaller than dwarves, averaging 3 to 4 ft in height, and are not nearly as
stout. From a distance a hobbit can be mistaken for a portly child, both in size and features, for
their faces tend to look younger than they really are. Hobbits are a wholly unremarkable race,
preferring to spend their days in leisure, growing food, eating, growing more food, eating again,
smoking pipes, drinking ale, telling tales and sleeping.

Their one claim to fame is the undeniable courage shown in the War of the Rings... in which four
selfless Hobbits were responsible for saving all of the other races from the evils of Sauron. For this
reason, Hobbits are greatly respected by all the other races, the debt of Frodo and the Fellowship
far too great to ever be forgotten. This gave the largely unnoticed hobbits a sense of self-respect,
and while they still have no desire for fame outside of their dining halls, they now as a race hold
their heads a little higher, and never, ever, deny a young Hobbit the right to explore if he so desires
(although they still consider such a bit of foolishness).

As a result we have the occasional Hobbit visit Elf Clan. They usually show up out of nowhere and
disappear just as quickly. They are of course most welcome to stay for as long as they wish and
even make their home here.

Hobbits have one remarkable trait: they by far set the finest feasts... and they without question
make the very best ale in all the lands. No one even comes close to Hobbit ale. That is their true
claim to fame and their primary trading material. Even the Orcs will admit that the Hobbits make
one fine brew, and because of that saving grace have given their word to no longer bar-b-que
Hobbits, for as much as Orcs love the taste of Hobbit, they love the taste of Hobbit ale even more.
(Nevertheless, Orcs have at times been known to make a Hobbit "dummy" out of pig and roast it
over a fire... remembering fun times past.)

Hobbits in Elf Clan usually take the role of travelers, sometimes merchants, or sometimes are a
temporary role just out of curiosity. They are highly respected in our group, for obvious reasons.
Playing a good Hobbit role is challenging, for as with the role of "human" there is no absolutely
clear definition. So usually one playing a Hobbit needs to figure out a personality and trade behind
the character.





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