Elf Clan Social Network

Elf Clan Charter


Continuing the series on Elf Clan roles and how those roles appear in our group, we add
additional races to the group. If anyone out there wishes to see a certain role covered, please let
me know in comments and I'll discuss those in a future post.

Dragons in Elf Clan tend to be very similar to "D&D" dragons in many aspects. They are always
intelligent, often magical, tend to be shape-shifters, and range in size, attributes and power.
However our dragons tend to be a bit more versatile, less "classified" in nature, and quite a bit
more laid back.

Each dragon is highly individual, our members pretty much choosing their own appearance and
roles. Very few of our members are full-time dragons; most will adopt that role as the mood suits
them. However once in a while we will have players whose primary role and appearance is that of
an adult dragon (I can remember four such people in our history... not counting the Dwagons of

Dragons can range in size from that of quite small (a whelp) to quite large (measuring 30m
or more in length). Dragons can be bipedal or quad, or can be wyverns (a type of dragon that has
wings instead of front legs). There is virtually no end to the style and abilities of dragons.

When it comes to magic, dragons have everyone beat save unicorns. A dragon that specializes in
magic can actually travel time itself-- something even our most advanced Elven cannot do
(fortunately, the dragons are wise enough to rarely do so. Dwagons however... not so wise). Some
dragons can exist for hours under water, or even in the void of space. Some dragons can go
"between", a type of teleportation (taken from the McCaffrey dragon series). Others are simply
land dragons and make no boast to any powers other than simply being a dragon.

Most dragons are very long-lived. While the lore will vary greatly, in general they do not consider
one of themselves to be "adult" before 500 years. Some dragons can live thousands of years
before dying of old age... and some, like some Elven, will live forever unless external causes end
their lives.

In Elf Clan, dragons are intelligent, always friendly, and are usually understatedly powerful. They
tend to be quiet, reserved and are more observers than participants. Elf Clan as a group
welcomes dragons (members even voted to name our tavern "The Thirsty Dragon"), something
the dragons appreciate as there are many places where they are not welcome due to their size
and claimed "lag" factors.

Dragons do have one special place in our group: they are the guardians of the lands. Anyone who
claims a dragon as a form can be an (unofficial) guardian, and take his rightful post in front of
ElvenSong Castle-- a place reserved specifically for Guard Dragons.

More commonly referred to as "fairies" (or more historically correct, faerie)... the Fae are (by
some accounts) distant relatives of the Elven (about as distant as one can get). Fae and Elven can
mate, although such is most rare. The primary sign of a fae is its wings, most often insectoid in
form (butterfly, dragonfly, moth, etc). Other wing forms may be that of light, dust or other magical

The fae are as widely varied in form, purpose and power as the Dragons. Although not as powerful
as dragons or unicorns in magical ability, nor as widely varied as the Elven in their skills of such
arts, what magic they employ is very powerful. Their magic tends to lean more toward nature and
emotions. A fae can "enchant" others, cause others to do their bidding, create visions, and other
mind / body / emotion oriented magic. Their control over nature is unequaled by any save the
unicorn. They can cause a flower to instantly bloom, a tree to grow from a sapling to full stature,
lightning to strike from the skies.

Fae can range from extremely shy and very seldom seen, to extremely outgoing and forceful in
personality. Elf Clan fae tend to dress in a wide variety of garb (always g-rated of course, although
some slip toward the PG at times). The most popular form of dress tends to be very ornate, light,
full-body garb with jewelry and special-effects (magic bling). Our fae often glow slightly, and are
often found hovering rather than standing. The fae are as individually-designed as the dragons,
without specific type or plan. They are as unique as their creators.

Fae vary in size from quite small (do not confuse them with pixies) to full-size women. They tend to
be slender in nature and are usually quite beautiful. However, fae can be males as well (obviously),
and can be ugly (both male and female)-- although such is so rarely seen in Elf Clan as to be pretty
much non-existent.

Pixies are close relatives of the Fae. Pixies are always small in size (ranging from waist-height to
a mere six inches tall). The primary difference other than physical size (for there are some quite
small fae that some mistake for pixies), is their by-nature tendency toward silliness. Pixies are
often pranksters, even being mean at times (by comparison to historical pixies, Elf Clan pixies are
amazingly well-behaved).

Pixie magic is far less powerful than that of fae, limited mainly to "effects". Pixie magic can cause
things to vibrate, create noise, "pop", move, open and close doors and drawers, or "misplace"
(move an item magically from one location to another). It is believed that pixies could be far more
powerful if they ever bothered to learn more, but no pixie would be willing to waste time on such
endeavors; pixieness is far more fun.

Pixies by nature tend to be lewd, crude and obscene (in the manner that Orcs are by nature violent
sociopaths). In lore they often disdain clothing (or alternately wear the most revealing and sensual
of attire) and despite their tiny size, flaunt themselves at others (it seems the smaller the more
aggressive). They can be quite possessive (remember Tinkerbell?). But as stated, Elf Clan pixies
are very well behaved both in manners and dress. Nevertheless, they seem unable to restrain
themselves when it comes to teasing Orcs. Get a pixie around a dwagon -- and you have all the
makings of mischief waiting to happen; they will tend to feed off one another, one impish idea
fostering another.

Pixies are directly responsible for one of Elf Clan's major wars, the Orc-Pixie war, which they
instigated by redecorating the Orc Embassy so it would "look prettier". (The Orcs didn't think much
of the doilies, flowers, teddybears and pink as far as the eye could see). The two days of sheer
mayhem that followed was considered by most to be quite fun.

Like dwagons, pixies never mean harm. They just seem to get into more than their fair share of
trouble. It is not unusual to find a pixie standing around trying to "think of something to do". When a
pixie tries to think of "something to do"... time to lock the doors and shutters.

Of course there are humans in fantasy roles. The greatest problem our members have is getting
used to the Elf Clan type of human, which is very much Lord of the Rings in nature. The most
common problem new members have is overcoming the "Conan the Barbarian" concept of
human, which simply does not much fit in with Elf Clan (these are Elven lands, not Gor). The other
area of confusion has been with "Vikings"... which do not yet exist. Members can research
"Rohan" and find very similar concepts, fully in line with Tolkien fantasy.

Humans are no more restricted in their role than anyone else, but they need to remember one
thing: The time of Elf Clan precedes the ascent of man by a very long period. So absolutely
nothing of our present world or human history--at all-- would be found in Elf Clan lands. (Such
things that we allow are in high sky.)

This does not limit humans at all. One simply has to remember that humans need to exist within the
realm of "reasonable fantasy". Wizards and mages are common human roles. Both male and
female barbarians are fine (so long as our members remember this is a family-oriented, G-rated
group. No Conan types or Red Sonjas. That's fairly unrealistic in concept and again, this is not

Human roles can be interesting because humans (as the Elven admit) are "frantic" to accomplish
things within their limited lifespan of under 100 years. They learn quickly, furiously, and can
achieve great things, driven by their own mortality. Human wizards can be quite powerful. But... not
all humans need be fantasy in nature. They may be tavern keeps-- or those who hang around
taverns. They may be ex-mercenaries (not much call for active ones in Elf Clan). Perhaps they are
artisans or merchants (merchants are the most popular human role).

It actually takes a great deal of imagination to be a human, as their roles are not as clearly defined
as say, Elven, Orc or Dragon. A human's role tends to be more in their personality and task rather
than their form... for there is nothing unusual or special about the form of a human. They are not
skilled like the Elven, powerful like Orcs, nor can they fly like the fae. Humans are somewhat
"ordinary"... distinguished only by their mind, personality and imagination. Indeed, a well-played
human is often the finest of all roles-- for it takes a player quite imaginative and creative to make
the role work properly. They truly must pull the character up by its bootstraps... and create it from
nothing. Unlike other characters, there is no real foundation for humans-- other than that they exist
just about everywhere.





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